Hit and Run

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The name already tells, what this tactic is all about. The player swings once at a monster and after this immediately retreats until his balance is filled up again. He always tries a single, fast blow and continues running, no matter if he hitted the monster or not.

This is being continued until the enemy is dead.

This tactic is mostly used by solo-hunters, as it is not very effective in a group. It reduces the risk of being hit while constantly attacking the enemy. This doesn´t redce the enemies balance, though. It works for single enemies as well as with several.

Retrieved from "index.php/Hit_and_Run"
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